- Tenno, these are the quests that drive the game forward. Progress is tracked automatically in-game via the Codex, and if you link your account to the official Warframe Quest Guide it will tell you exactly where to go next. Complete each Arc in sequence — you'll meet some of these quests again later as prerequisites for the grand cinematic conclusions.
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Arc 1 — Awakening
- Vor's Prize — Your awakening begins. Escape the clutches of Captain Vor and claim your first Warframe. Every journey in the Origin System starts here.
- Saya's Vigil — Visit Cetus on Earth and help the hunter Saya, unearthing secrets on the Plains of Eidolon.
- Vox Solaris — Arrive at Fortuna, the city beneath the Orb Vallis on Venus, and join Eudico's crew against the Corpus.
- Once Awake — Respond to a stranded team's distress signal and uncover an Infested threat beneath Earth's surface.
- Heart of Deimos — Descend into the Necralisk and gain the trust of the Entrati family on the Cambion Drift.
- The Archwing — Recover the lost Archwing technology and take to the skies of the Origin System.
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Arc 2 — The War Within Saga
- Natah — Investigate a strange signal found on Uranus that hints at the true origins of the Tenno.
- The Second Dream — Uncover the truth of what you really are. The moment the Warframe universe changes forever.
- Rising Tide — Assemble and launch the Railjack, preparing the Tenno for battle beyond the inner system.
- The War Within — Confront the Grineer Queens in the mountains of the Kuva Fortress and master the power within.
- Chains of Harrow — Follow the final message of the outcast warframe Rell and embrace the darkness.
- Apostasy Prologue — A familiar voice calls out across the Void. Something is waiting aboard your Orbiter.
- The Sacrifice — The tale of Excalibur Umbra, and the cost of the Warframes themselves.
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Arc 3 — The New War Saga
- Prelude to War — The Sentient return. The Chimera Prologue and Erra set the stage for the coming conflict.
- The New War — The cinematic conclusion the story has been building toward. Expect a marathon 2–6 hour playthrough — have your Necramech and Railjack ready.
- Angels of the Zariman — The Zariman Ten Zero drifts home from the Void with monsters aboard; brighten its halls with your Operator's powers.
- Jade Shadows — A deeply personal mission tied to the origins of the Stalker and the fall of the Jade Warframe.
- The Duviri Paradox — Step into the endless spiral of Duviri as the Drifter and defy Dominus Thrax.
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Arc 4 — The Void War Saga
- Whispers in the Walls — Veil-breakers descend on the Sanctum Anatomica as the Murmur claw their way into reality.
- The Lotus Eaters — A brief, haunting epilogue that bridges the Old War's echoes into the present.
- The Hex — Travel to 1999 and join the Hex in a war that straddles past and Void. See our Warframe 1999 page.
- The Old Peace — The most recent chapter: a winter-exhale saga of the Origin System settling the fallout of the newest war. Leads into the Descendia end-game.
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Tenno, let the four Arcs be your roadmap. Complete them in order, keep your Arsenal ready, and may the Void guide your path!