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End Cap / End Game



  • Tenno, the "end game" is no single activity — it's a ladder of testing grounds that keep your Arsenal honest long after the star chart is wrapped. Here's the modern end-game lineup, from the daily loop to the weekly pinnacle challenges.
1. The Daily Loop

  • Sorties — The classic three-mission daily for Endo, Kuva, Rivens and more. The lowest rung of the end-game ladder.
  • Arbitrations — Endless missions on the Arbitration alert scale; a test that keeps your frame alive while you earn Vitus Essence. See our Arbitrations guide.
  • Steel Path — The whole star chart at +250 enemy level and with Acolytes hunting you. The evergreen True End Game. See Steel Path.
2. The Weekly Pinnacle

  • Archon Hunts — Three missions plus a Showdown against Narmer's Archons, ending in Archon Shards. See the full breakdown in our Archon Hunts guide.
  • Netracells — Sanctum Anatomica excavations that also pay out Archon Shards; accessed from The Hex's new-era hubs via the Sanctum.
  • Deep Archimedea & Temporal Archimedea — The brutally-restricted Rotating challenges of the Sanctum and of 1999's Höllvania, for the bravest and richest builds.
  • Eidolons — The Plains of Eidolon Teralyst trio. No longer the Arcane money-print they once were, but still the gateway to Focus power. See Eidolons.
3. The Long Grind

  • Kuva Liches, Sisters of Parvos & Coda — Your personal Adversaries scale with you and demand Requiem work to finally break. The original 'endless end-game' loop.
  • Steel Path Circuit + Incarnon Genesis — Weekly rotations that hand out the evolving Incarnon adapters for older weapons.
  • Mastery Rank / Legendary Rank — The grind that never ends: the cap now sits at Legendary Rank 6, and every new Prime keeps the ceiling rising.
  • Focus & Operator — The expanded Focus system (with Tauron strikes and Tektolyst Artifacts) gives even veteran Operators new peaks to climb.

The end game is wherever you find limits worth breaking, Tenno. Now go push them.