- Tenno, the "end game" is no single activity — it's a ladder of testing grounds that keep your Arsenal honest long after the star chart is wrapped. Here's the modern end-game lineup, from the daily loop to the weekly pinnacle challenges.
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1. The Daily Loop
- Sorties — The classic three-mission daily for Endo, Kuva, Rivens and more. The lowest rung of the end-game ladder.
- Arbitrations — Endless missions on the Arbitration alert scale; a test that keeps your frame alive while you earn Vitus Essence. See our Arbitrations guide.
- Steel Path — The whole star chart at +250 enemy level and with Acolytes hunting you. The evergreen True End Game. See Steel Path.
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2. The Weekly Pinnacle
- Archon Hunts — Three missions plus a Showdown against Narmer's Archons, ending in Archon Shards. See the full breakdown in our Archon Hunts guide.
- Netracells — Sanctum Anatomica excavations that also pay out Archon Shards; accessed from The Hex's new-era hubs via the Sanctum.
- Deep Archimedea & Temporal Archimedea — The brutally-restricted Rotating challenges of the Sanctum and of 1999's Höllvania, for the bravest and richest builds.
- Eidolons — The Plains of Eidolon Teralyst trio. No longer the Arcane money-print they once were, but still the gateway to Focus power. See Eidolons.
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3. The Long Grind
- Kuva Liches, Sisters of Parvos & Coda — Your personal Adversaries scale with you and demand Requiem work to finally break. The original 'endless end-game' loop.
- Steel Path Circuit + Incarnon Genesis — Weekly rotations that hand out the evolving Incarnon adapters for older weapons.
- Mastery Rank / Legendary Rank — The grind that never ends: the cap now sits at Legendary Rank 6, and every new Prime keeps the ceiling rising.
- Focus & Operator — The expanded Focus system (with Tauron strikes and Tektolyst Artifacts) gives even veteran Operators new peaks to climb.
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The end game is wherever you find limits worth breaking, Tenno. Now go push them.